﻿using System;
using System.Windows;
using System.Windows.Controls;
using GameEngine.View.Components;
using GameEngine.Model.Data;
using GameEditor.View.Components;
using GameEngine.Clients.Silverlight.View.Components;

namespace SilverlightClientEditor.View.Components
{
    public partial class ShapePropertiesEditorUC : UserControl, IShapeEditorMenuView<int>
    {
        public ShapePropertiesEditorUC()
        {
            InitializeComponent();
        }

        public event OnButtonClickHandler<IShapeEditorMenuViewConstants.ButtonTags> OnExternalActionButtonClick;
    }
}